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Exhibition and Performance @Michael Ventris Trust Award

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OPEN PLAYFIELD

Inhabitable game

@Michael Ventris Trust Award

London,

2017

“Games offer play with strategy and chance, rules and competition, winning and losing. They reflect the world we live in and reveal hidden and not so hidden aspects of our nature. What does playing games reveal about you? Are you a secret cheater, a stickler for the rules or a gloating winner?” -Game Plan V&A Exhibition

The world we live in is a intricate network of connections. Today everything is connected. Connecting through digital media, connecting our life with virtual reality, with places. What we do as architects but as well as people is to connect fragments. The way we put together our cultural environment, our knowledge, our influences is what makes your own persona. As architects, we are fully immersed in this fragmented reality. The way we create our work and ourselves is through connecting the parts we get in touch with. It is almost impossible to divide the author and his background from the project itself. Indeed, both in the academic and in the professional world, we investigate the way to assemble informations, discussing the conceptual links between different instances and how to adapt them into physical form. The first and foremost stage is the collection of references, the moment you make your own archive to construct your cultural ground. The way you begin selecting your own fragments creates your own device, your body of production.

However, even though you’re always told to find meaningful connections in this vast ocean of informations, the process of selecting the right ingredients is often assigned to intuition, rarely taught, led or controlled. To design is to choose, our job as individuals is to distill the essential components to achieve a collective product. Therefore, why someone would select one thing to be more relevant

The proposal is a small inhabitable playground to “design” the way you select and collect fragments in the architectural creative process, An ironic attempt to “design intuitions” rather than just proposing an intuitive design. Play has been taken up as a core action of cultural production. The space of gaming incorporates a fundamental dichotomy: chance and chaos together with order and hierarchies.

This machine - a wooden inhabitable maze, where you direct a ball into a hole to drop a selected fragment - is a study of modifications, examining what happens when things combine, interact, change place.The physical instability of the play-field is a metaphor of our contemporary realm, where a cross pollination between disciplines, people and objects relentlessly develops. On one hand you introduce a certain amount of objectivity in the process, designing the parameters of the play-field. You can organise the fragments in the pots as in a zoning act, you can dispose the maze - the obstacles for the ball -as if it was an architectural plan. At the same time you enhance the subjectivity, accepting that the selection of your references is led by chaos to a certain extent. You can’t predict where the ball is going to fall. You can design the play-field but you can’t fully control it. You’re constantly challenged by the chance and its mechanisms.

Designed by

Lemonot

Inhabitable game

@Michael Ventris Trust Award

London

2017

“Games offer play with strategy and chance, rules and competition, winning and losing. They reflect the world we live in and reveal hidden and not so hidden aspects of our nature. What does playing games reveal about you? Are you a secret cheater, a stickler for the rules or a gloating winner?” -Game Plan V&A Exhibition


The world we live in is a intricate network of connections. Today everything is connected. Connecting through digital media, connecting our life with virtual reality, with places. What we do as architects but as well as people is to connect fragments. The way we put together our cultural environment, our knowledge, our influences is what makes your own persona. As architects, we are fully immersed in this fragmented reality. The way we create our work and ourselves is through connecting the parts we get in touch with. It is almost impossible to divide the author and his background from the project itself. Indeed, both in the academic and in the professional world, we investigate the way to assemble informations, discussing the conceptual links between different instances and how to adapt them into physical form. The first and foremost stage is the collection of references, the moment you make your own archive to construct your cultural ground. The way you begin selecting your own fragments creates your own device, your body of production.


However, even though you’re always told to find meaningful connections in this vast ocean of informations, the process of selecting the right ingredients is often assigned to intuition, rarely taught, led or controlled. To design is to choose, our job as individuals is to distill the essential components to achieve a collective product. Therefore, why someone would select one thing to be more relevant


The proposal is a small inhabitable playground to “design” the way you select and collect fragments in the architectural creative process, An ironic attempt to “design intuitions” rather than just proposing an intuitive design. Play has been taken up as a core action of cultural production. The space of gaming incorporates a fundamental dichotomy: chance and chaos together with order and hierarchies.


This machine - a wooden inhabitable maze, where you direct a ball into a hole to drop a selected fragment - is a study of modifications, examining what happens when things combine, interact, change place.The physical instability of the play-field is a metaphor of our contemporary realm, where a cross pollination between disciplines, people and objects relentlessly develops. On one hand you introduce a certain amount of objectivity in the process, designing the parameters of the play-field. You can organise the fragments in the pots as in a zoning act, you can dispose the maze - the obstacles for the ball -as if it was an architectural plan. At the same time you enhance the subjectivity, accepting that the selection of your references is led by chaos to a certain extent. You can’t predict where the ball is going to fall. You can design the play-field but you can’t fully control it. You’re constantly challenged by the chance and its mechanisms.


Designed by

Lemonot

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lemonot

Sabrina Morreale, AA Dipl
Lorenzo Perri, AA Dipl (Hons)

London / Prato

projects@lemonot.co.uk

ABOUT

This is Tooltip!

Sabrina Morreale and Lorenzo Perri are architects, educators and founding partners of Lemonot – a duo for spatial and relational practices, architecture and performative arts. We graduated together at the Architectural Association and we’re now based between London and Italy.

Our projects re-invent the relationship between urban fabric and human rituals through a wide range of media: pavilions, exhibitions, short films and designed performances. We relentlessly seek new forms of togetherness, with a contextual yet transterritorial approach that aims to detect, celebrate and trigger the spontaneous theatre of everyday life. 

We experiment with the language of artistic strategies in public space, empowering alternative narratives and unexpected interactions – to initiate unconventional acts of place-making. We explore how architects can contribute to a peculiar reinterpretation of the city, defining novel 1:1 experiences through short and long-term occupational strategies. Dealing with multiple stakeholders at the same time, we often intervene as both facilitators and designers – constructing supporting spatial structures to make things happen.

Our constant engagement in academia is a crucial part of Lemonot. In 2018-19, we taught as Adjunct Professors at INDA in Bangkok and we’ve been Programme Heads of the AA Visiting School El Alto (Bolivia). Lorenzo taught at the University of Applied Arts Vienna  (dieAngewandte) in Architectural Studio 1 from 2020 to 2023, while Sabrina is currently Studio Master in the Foundation Course at the AA in London. Together, we now lead the Architectural Design Studio 7: Convivial-ism at the Royal College of Art in London. 

We collaborate with several cultural institution – including Arquine, La Biennale di Venezia, DPR Barcelona, LINA European Architecture Platform, S AM Basel, Architecture at the Edge (West Ireland) – and our projects have been exhibited and awarded internationally: among the others, at the Young Talent Architecture Award 2016, at the ATT19 Gallery in Bangkok, at the RIBA, at Vienna Design Week, at Bangkok Design Week, at Milan Design Week, at Archifest Singapore 2019, at Mextropoli 2021 in Mexico City, at FAR-Architecture Festival of Rome 2022 and at CAFx Copenhagen Architecture Film Festival 2023.

Furthermore, Lemonot is one of the 9 selected architectural practices for the Padiglione Italia – curated by Fosbury Architecture – of the Venice Architecture Biennale 2023, and Sabrina has been appointed as the 2024 Enel Foundation Italian Fellow in Architecture at the American Academy in Rome.

Lina Fellows 2022/2023

“Spaziale” – Padiglione Italia, Venice Architecture Biennale, 2023

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This is Tooltip!
lemonot

Sabrina Morreale, AA Dipl
Lorenzo Perri, AA Dipl (Hons)

London, Vienna, Stockholm, La Paz and Italy

projects@lemonot.co.uk

ABOUT

This is Tooltip!

Sabrina Morreale and Lorenzo Perri are architects, educators and founding partners of Lemonot – a duo for spatial and relational practices, architecture and performative arts. We graduated together at the Architectural Association and we’re now based between London and Italy.

Our projects re-invent the relationship between urban fabric and human rituals through a wide range of media: pavilions, exhibitions, short films and designed performances. We relentlessly seek new forms of togetherness, with a contextual yet transterritorial approach that aims to detect, celebrate and trigger the spontaneous theatre of everyday life. 

We experiment with the language of artistic strategies in public space, empowering alternative narratives and unexpected interactions – to initiate unconventional acts of place-making. We explore how architects can contribute to a peculiar reinterpretation of the city, defining novel 1:1 experiences through short and long-term occupational strategies. Dealing with multiple stakeholders at the same time, we often intervene as both facilitators and designers – constructing supporting spatial structures to make things happen.

Our constant engagement in academia is a crucial part of Lemonot. In 2018-19, we taught as Adjunct Professors at INDA in Bangkok and we’ve been Programme Heads of the AA Visiting School El Alto (Bolivia). Lorenzo taught at the University of Applied Arts Vienna  (dieAngewandte) in Architectural Studio 1 from 2020 to 2023, while Sabrina is currently Studio Master in the Foundation Course at the AA in London. Together, we now lead the Architectural Design Studio 7: Convivial-ism at the Royal College of Art in London. 

We collaborate with several cultural institution – including Arquine, La Biennale di Venezia, DPR Barcelona, LINA European Architecture Platform, S AM Basel, Architecture at the Edge (West Ireland) – and our projects have been exhibited and awarded internationally: among the others, at the Young Talent Architecture Award 2016, at the ATT19 Gallery in Bangkok, at the RIBA, at Vienna Design Week, at Bangkok Design Week, at Milan Design Week, at Archifest Singapore 2019, at Mextropoli 2021 in Mexico City, at FAR-Architecture Festival of Rome 2022 and at CAFx Copenhagen Architecture Film Festival 2023.

Furthermore, Lemonot is one of the 9 selected architectural practices for the Padiglione Italia – curated by Fosbury Architecture – of the Venice Architecture Biennale 2023, and Sabrina has been appointed as the 2024 Enel Foundation Italian Fellow in Architecture at the American Academy in Rome.

Lina Fellows 2022/2023

“Spaziale” – Padiglione Italia, Venice Architecture Biennale, 2023